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ASTRAL DREADNOUGHT 5E HOW TO
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There is a 15% chance that this missile will actually be magical (nothing too powerful). To determine the missile type, roll 1d6: 1= sheaf arrow 2=flight arrow 3=dagger 4=dart 5=sling stone 6=sling bullet. One character in the party (chose randomly) is struck by such a missile, which comes from a random direction (remember, it can come from any direction). Such weapons fly onwards, their speed and momentum (hence, dangerousness) unabated, until they strike something. Stray Missile: Due to the total lack of gravity on the Astral Plane, any distance weapon which misses its target flies onwards, into the vast emptiness of the Astral. Spectral Hound: See A Guide to the Astral Plane, page 76. Shedu: See A Guide to the Astral Plane, page 76. Psychic Wind: See A Guide to the Astral Plane, page 42. Kodragon: See A Guide to the Astral Plane, page 76. Githyanki: See A Guide to the Astral Plane, page 44. There is a 15% chance that the bodies have not been looted, and may have several useful items (DM's discretion).īebilith: See A Guide to the Astral Plane, page 73.īerbalang: See A Guide to the Astral Plane, page 74.īrain Collector: See A Guide to the Astral Plane, page 75.ĭhour: See A Guide to the Astral Plane, page 75.ĭreamstorm: See A Guide to the Astral Plane, page 43.Įmotional Tempest: See A Guide to the Astral Plane, page 43.įoo Creature: See A Guide to the Astral Plane, page 76. There are 1d4 bodies floating here, along with several spheres of blood (thanks to the lack of gravity).
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The dead float here, free from decay and eerily still, perfectly preserved in the timeless Astral. See A Guide to the Astral Plane, page 71 for further details.Īstral Searcher: See A Guide to the Astral Plane, page 72.Īstral Streaker: See A Guide to the Astral Plane, page 72.Īstral Whale: See A Guide to the Astral Plane, page 73.īattle Scene: The party has stumbled across the scene of a battle. If an encounter is called for, roll 1d100 and consult the following table.Īstral Deva: See A Guide to the Astral Plane, page 68.Īstral Dragon: See A Guide to the Astral Plane, page 71.Īstral Dreadnought: Due to the rarity of this encounter, if rolled, it has only a 50% chance of actually occurring.
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The table is meant for DM's who already possess the Guide to the Astral Plane: If you don't you're not going to have much use for this table.įor every 12 hour period spent on the Astral Plane, the characters have a 20% chance of having an encounter. Unfortunately, they did not release a random encounter system for the Astral (there is one in the Etheral book), so I created my own. TSR has released two excellent source books: A Guide to the Astral Plane and A Guide to the Ethereal Plane.